There are a few changes in the formula for this last act, though, and the basic run through is quite similar to the the previous Alpha build with the Dr. After another cutscene finishes, pick up the phone.
Throw down the boxes in front of the open grate where a red switch is just barely visible. Go to the yellow shelves in the neighbor… Use the green key to open the door and enter another fear room. You can jump out of this location (the same way you got in here) or use the lever to open the grid. Jump on the box tower, then turn left and jump onto the brown section of roof nearby. Drop a box on the track and jump onto the pipe on your left, then from there, jump on top of the stopped trolley. Take the umbrella that you can find there - it will be very useful later on. If you step down onto the track, you should see a hole just in front of the window that you can jump into. Then, jump inside the place visible above. Now, go towards the rack visible in the screenshot above. Inside the room, you can find the door with the red lock. Use the button and the lever to turn the train on. Go back into the room with the metal fence, and open the door on the left to find a new room where a door is held closed by a chair. This site is not associated with and/or endorsed by the tinyBuild Games or Dynamic Pixels. Grab the crowbar, which will immediately fall, as it is too hot to hold. After regaining control over the main protagonist, go towards the ball. Head through the door right in front of you (ignore the doors on the right and left sides of this room) to enter the bathroom. Immediately turn left and enter the door that was opened by the switch, which leads to several long sets of ladders going up. If the trolley is there, wait for it to pass. Your goal here is to recreate the dresser and wall segment exactly as it is shown on the wall painting. In the meantime, you have to quickly get on the platform - you have to reach it before the item moves the lever.
It will start running around the house's roof.
The products you need to have in your trolley are visible in the screenshot above - you can find all of them on the shelves next to the track. Make your way up the shelves, knocking over boards with cups when necessary to make your own ramps. We're not going on this section quite yet, though. After pressing the button, jump through the hole in the floor right in front of the control panel to return to the yard. Continue forward until you reach the room with the pallet. After the neighbor catchers you, Act 1 will end. Hello neighbor walkthrough act 3 Pick up something to smash a window with (e.g.